Description
This site introduces a daily series of code-based, responsive artworks, prepared for the community event
Genuary in 2026. This occasion is a challenge where people create one
piece of computer-generated
(algorithmic) art each day during January, based on simple prompts put together by the community. Instead of
drawing,
participants design systems — rules, code, and processes — that generate the visuals, and in my case, the
sound as well. It’s essentially a daily creative ritual where software becomes the medium and
experimentation matters more than polish. The showcased pieces here are running live in the browser,
composed of dynamic
visual animations and webaudio based algorithmic sonification techniques. The works were deployed and
published each
day on EditArt, throughout
the entire month. EditArt is a digital platform built on the
Tezos ecosystem, founded by Piero Guicciardi, with a focus on minimal
design, a smooth and simple
user experience, and a friction-free way of collecting long-form generative artworks.
Aesthetic and conceptual constrains
The goal of this practice was to channel down different aspects within my works, that are existing digitally
on the liminal web and physically in different forms of paper based graphical works and multimodal
generative
installations. An important aspect of the works is that they can be experienced live in the browser,
providing a wide range of variations on the aesthetic level. Color palettes, grid resolutions and animation
behaviours are adapting responsively to the screen area, therefore the artworks can be accessed within
various contexts, from small phone screens to large scale media walls or even static prints and plotted
graphics as their final forms. The sounds are intertwined with the visual systems, making their inner logic
and structure more accessible in the audible domain. The intention is not musical, but functional — to
highlight and augment movements, energy levels and general changes in the visual environment. Each
experiment can
be considered as an imaginary interface with both visual and sonic components.
Technological constrains
The works are composed of modern web technologies (javascript, html, css), using the p5js
library for drawing, animation and interaction, combined with raw webaudio for sound synthesis. Some days have special,
framework specific prompts from the community. In these cases, the
pieces are based on different tools and
frameworks, including shaders and GLSL, plottable svg objects or raw DOM elements.
Prompts